måndag 18 oktober 2010

Adventure Game Studio goes open-source?


Well, a not totally unexpected bomb exploded today, when Chris Jones of AGS-fame announced (in this thread on the AGS-forum) that he doesn´t really have any time to improve his adventure game engine anymore. However he´s also not ready to let it just die, so he´s proposing one of two ways to move forward:

  1. Recruit an assistant to help out with development, or
  2. Go open-source and let the community step in and take over
So let me just give my 2 cents on the thing. Go open source! I´ve rarely seen opensourcing as a hurtful thing, more likely it´s bound to give a well needed vitamin injection to the project. There are a lot of talented coders within the AGS community that has all the love needed for this project to move on in safe hands. With their hands free, we could see an exciting future for AGS!

I also think alot of indie game companies would appreciate being able to hire a coder to do the changes they need and possibly give back to the community, for example.

Chris should always be the leader and have the final say in path decisions, but it´s only going to be easier when he doesn´t have to do all the coding himself.

Hasta pronto!

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